Wednesday, April 19, 2017

Boycotting Yourself in the Foot

Apparently, I’ve somehow missed most of the last political slap-fight in the RPG internet-o-sphere. Can’t say I’m horrible upset. I did, however, come across this blog post considering the morality and efficacy of boycotts against RPG companies.

Now, right off the bat, I’m not a fan of organized boycotts, especially against creative types. It very much is trying to tell artists what they can and cannot create, and backing up your demands with threats. That’s not something I can comfortably cotton to.

But, as they say, don't appeal to a person's better nature; they may not have one. So let's talk about your self-interest. And since you're here reading this blog, I assume you're interested in having fun playing RPGs. So right off the bat, discouraging people from making cool RPG things by threatening any monetary gain seems like a bad idea. Things get worse when we see Victor applying a carrot in conjunction with the stick. Sure, you can absolutely spend your money with an eye towards “supporting the creators and narratives we want to see flourish in the world.” But keep in mind that, when you do that, you’re not promoting good games. You’re promoting those who voice support for the issue de jour. You’re encouraging creators and publishers to focus on politics, social causes, and appearances instead of things like good game play, useability at the table, and creating fun. Time and money are both limited resources. The time writers and artists focus on voicing the proper opinions is not spent on improving their craft, researching new techniques and tools, or playing games. But they’ll have to do that because the publishers will be hiring folks with strong reputations for voicing support for the right causes, rather than the folks who are the most innovative and effective at supporting fun at the table.

The results will look like large swathes of the RPG market at the turn of the century, when publishers were convinced their primary audience was collectors and readers, not players. The books were big and pretty, but the art did little to support game play, the rules were poorly organized (and frequently broken; everyone remember the Star Wars game where better armor could actually make it easier to wound your character?), poorly written, and confusing, and the density made them impenetrable to beginners.

While I understand Victor’s point about boycotts potentially being more effective in the RPG world due to the small number of buyers (making each that much more important), I think it’s undercut by the nature of RPGs themselves. Quite simply, as the drift of D&D from a game about exploration to a game about combat aptly demonstrates, writers and publishers have nearly zero influence on how a game is actually played. As extreme examples (that have actually appeared on RPG forums), it’s not hard to make a game of Blue Rose about patriarchal champions fighting against the vile misandry of Aldis and its magical-deer overlords, or turn Monster Hearts into a game about competitive rape.

Of course, there’s nothing preventing you from doing the opposite, either. Which is why everyone is best served by supporting those who make really good games, no matter their personal failings or extreme political ideas. A new way of playing, or presenting information, or organizing rules can improve your game and create more fun for you regardless of the wacky ideas on economics or biology held by the author. And there’s nothing stopping you from using those tools at your table, which will naturally promote models of economics and biological science known and supported by all right-thinking people.